El demonio pluriempleado va a por su tercer empleo: monaguillo.
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This is Quark Tinkerbell, child genius, a geek and Head of Indiscretion Department.
Monsignore Rotiinger Barely, Head of Pride Department and Bishop of the Baal Sebastian Temple. In charge of social indoctrination.
When losers stick together nothing is impossible. Guy Guatamez, professional intern and his mates want to destroy their hell-contracts and recover their souls, the only way to escape from the crazy chambers of Malebolge Corporation, the Underworld enterprise of evil, where they are damned to work forever, without the minimum wage!
That’s why they will come up with a plan to sabotage The Eight Departments of Sin from the inside, putting Malebolge's president, Lucas Feri, against the wall. Using their wits and guts and their peculiar abilities, they will try to fulfill this quest.
Laugh at society, laugh at the mass media, laugh at your boss, laugh at celebrities, laugh at yourself, laugh at us too (but not too much)... Whatever!, but laugh! Join the Crunch Bunch and send everything to hell!
***Already awarded with a TIC award at the II Designing Future forum during its pre-production.***
Anything could lead to music and music could lead us to anything, and that is something Antonio Peñas realized long time ago. From modern music to the classics, from electro-acoustic to unplugged, he walks through all the musical spectrum never making stops.
He is composer, guitarist, pianist an jazz musician, and has created a Big Band and played with famous singers as Maite Da Costa, Julie Guravich, Cristal Méndez Queizán and others.
Antonio Peña and Julián Rodríguez have both participated in the production of some original soundtracks for independent and commercial movies such as: “The enchanted Forest”, "De Profundis", “Guts”, "Dreams of a San Juan Night”, “The Apostle” “Wrap up”... titles in which they worked as arrangers, orchestrators and music editors. Antonio, also has composed for experimental music labs and events while teaching in the conservatory.
He is as versatile as sound itself and never loses the chance to show how music could flow through the gaps in the wall of our collective clichés and start to erode it. We believe that is what he saw in our projects: a chance to contribute in making social status quo tremor a little without forgetting to have a good time.
You cannot escape from his eye; he sees every detail, perceives every change in your mood and localizes any error. This boy with analytical brain and poetic soul is our lead programmer, capable of thinking programming solutions while he is washing his underpants or taking a beer.
He is hyper responsible and thorough, he is our inside “Trimmer” and he doesn’t like imperfection.
Besides being a great opera singer and a daily philosopher, is a talented Computer Engineer well versed in apps and mobile development tools, and a hardcore gamer very fond of strategy, graphic adventures and turn-based RPG. Simultaneously to Crisis Crunch he is working in an engineering team of a Tech Start-up.
David treats projects he works on as they were his children, never lets them suffer for lack of attention and care and always uses his time to feed the project's everlasting hunger of productivity.
To David everything matters, all, even the little things of life and details have their importance (we told you he was a philosopher), that’s why he thinks inattentive behavior dishonored a great idea and the effort of a passionate team, and he will not allow that!
“World is changing, humanity is changing, games and video games must be part of the change”. This messianic deviant is one of our Game Designers, an idea breeding machine who always convince us to follow him in his weird experiments. He is one of the promoters of the Trim Tangle Nexus and is the only one who is part of the two teams that are developing the two video games projects supported by Trim tangle.
Corzón (a.k.a Mazemancer) gave his back to a finished Laws Degree and then studied DGAC (Digital Graphic and Artistic Creation) learning about traditional and new techniques of illustration, design and animation. Not having enough, his delirium led him to other weird careers as Narrative Creation, Interactive Writing and Game Theory alongside with other 3d and graphic design courses. Heaven knows how, he has published tales, articles and essays and has earned some prizes and nominations in poetry, comic and writing minor competitions.
Simultaneously to both video game projects (Crisis Crunch and Therefore), he is working in a Pen and Paper project and also a visual novel, promoting a social collective and practising as a mediator.
Corzón loves games and video games over all, in fact we think he lives in a perpetual video game (¿Isla Piñata, maybe?). He uses literature, philosophy, art, comic, theatre and the entire audiovisual spectre to shape his interactive and philosophical nonsense, and sometimes, just sometimes, some of them worked.
What would happen if you mix the attitude of John Wayne, the good weave of Shaggy from Scooby-Doo and the artistic perception of Andy Warhol? Easy, you will got “Hombre Fotolito”. He is a graphic and artistic creator, graphic animator, letterer, poster artist and printing expert and he is known in artistic circles by this name.
He has no fear of proving new things and is a trusty partner. If you ask him about help you out in a bizarre project he will look at you calmly, he will take a sip of his Whisky Dry and he will say: When we start?
As his secret identity: Daniel Gutiérrez, he has studied DGAC (Digital Graphic and Artistic Creation), also Graphic Design and Typographic Creation, and has worked as designer in marketing and communication companies, design studios and printing enterprises. He loves graphic arts, audiovisuals and video games.
Paradoxically, behind his cowboy look hides a sensible heart which despairs when see consumerist behavior and he tries to change this from the inside in his job, you could see a feeble shivering in his eyes when he is surrounded by “ capitalistic nonsense” (Sales, Black Fridays..). We love him anyway.
Julián knows classical harmonies and experimental ones combined could lead you to something never achieved before. He has expertise on that.
You could see him magically appearing in any project where musical innovation is the main theme. And if this doesn´t satisfy his artistic hunger he will try to innovate and collaborate with any audiovisual and cultural show.
Antonio Peña and Julián Rodríguez have both participated in the production of some original soundtracks for independent and commercial movies such as: “The enchanted Forest”, "De Profundis", “Guts”, "Dreams of a San Juan Night”, “The Apostle”, “Wrap up”... titles in which they worked as arrangers, orchestrators and music editors. Julián, also has made compositions for several theater plays.
He graduated in Composition and Orchestration, Piano and Musical Language and is president of “Colorsonoro”, a Spanish association for electronic music development and video art. He also teaches in the conservatory.
Nobody trust more than Julián in the capacity of music to give, and even to guide, guide us into our feelings, guide us into a story, guide us into to the future. For him, composition and innovation must walk side by side.
Librarian during the day, Community Manager by night. Worlds of information and social networking have no secrets for her. Her vocation is to set up relations, to discover new pathways, to develop alliances.
Maria studied Library Science and she worked at the documentation centers of some law firms and public libraries. Discovering, afterwards, an unambiguous relation between her past and her future, she decided to study for Community Manager. Ever since, she didn't stop exploring and (why deny it?) playing with new web possibilities.
Currently she collaborates with a librarian web portal, coordinating sections and writing some posts about social media, books and libraries. She is also making her first steps in illustration, more specifically in the dark world of librarian fanzines.
Always restless, her hobbies are related with art, design and creation, going from digital to traditional (such as crochet or decorated cookies). Undoubtedly, this was the key to create such affinity with the rest of the Nexus (especially for the cookies).
Her motto is that everything must be perfectly written, connected, organized and classified, professional bias in its entire splendor.
The beauty of her drawings has an easy explanation, her hands only canalizes the beauty of her heart. Melvira believes in what remains beyond the false glitter coverture of the mass media, in the charm of the easy and things made with care.
Sometime she uses art and eroticism as a way to claim the beauty of all human bodies. As she says: “everyone is beautiful in its own way”.
She is a great illustrator and concept artist and she studied Artistic Designing and Illustration and has worked as a concept-artist, character and GUI designer in recently launched video game projects as Ginger: beyond the cristal, Grumpy Reaper from Drakhar Studios or Kambu Mistery Island. Simultaneously to Crisis Crunch she is working as a tale illustrator for Blue Tale company.
Working alongside her is like enter in a Zen garden, sometimes she feels a little disheartened by the worst part of the world we live in, but the Nexus always returns what it receives (and Melvira is always giving), so we constantly encourage her to continue inspiring people with her work, full of freedom of expression and universal acceptance.
For those who have experienced his work, is evident that Rubén is always trying to capture the sense of wonder and adventure. Using both digital and traditional techniques, Rubén introduces to us his heroines in the looks of vagrants, magicians, scientists, artists and warriors who travels trough vast regions of fantasy and surrealism, real alien worlds.
These girls travel trough this lands in loneliness but, at the same time, in communion with them. For him, each artwork is a narration, an illustrated heartbeat guiding the spectator to a different kingdom, full of experiences.
He studied illustration, and worked for several editorial companies of children books, but he always wanted the opportunity of creating new living worlds through concept art, background and map design... And we answered his call.
Ruben is a 90's gamer, not too fussy, he likes all kind of games, but he has a weakness for rpg, platform games, fighting games and adventures... he confesses to be a bit "otaku" and has predilection for electronic music.
He is fascinated for extraterrestrial themes including outer space and foreign realities, maybe that's the reason why he prefers sci-fi and fantasy genres.
Rubén is actually our guide trough the crazy and eccentric Underworld realm of Crisis Crunch, project in which he has focused intensely. He is also part of the team working on the the future web app Talespire as illustrator. With that capacity of his to create doors of chalk and brush-strokes to other universes he is always capable of taking us with him in his journeys.