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Introduction to Therefore mechanics Part III: Memento Mori and Ethereal Path's Beacons

Third video of the series introducing Therefore mechanics. We'll take a look to the Memento Mori, the ability to reset or move the day forward and the Ethereal Beacons, the way to travel around the Realm.

Therefore - Scenery: The Princess' Library
Therefore - Scenery: The Princess' Library
Introduction to Therefore mechanics Part II: Meditation and Essence Forge

Second video of the series introducing Therefore mechanics. In this video we are going to talk about the meditation mechanic and how we can extract Essences (ideas) from the world around us and mix them to create Relics.

Therefore - Scenery: Training Arena - The Foremost's Palace
Therefore - Scenery: Training Arena - The Foremost's Palace
Introduction to Therefore mechanics Part I: Basic interactions

First video of the series introducing Therefore mechanics. In this video we'll see how basic interactions work, and we'll take a look to the inventory system and some toolbar functions.

Therefore - Scenery: The Fear's Lair (Work in Progress)
Therefore - Scenery: The Fear's Lair (Work in Progress)
New version of Therefore's demo
Introducing the walk fast feature

We have updated Therefore's playable demo with a new version. Among several improvements, a new option to walk faster stands out. We have also fixed some bugs.

And that's not all, from now on the demo... is also available on Game Jolt! Dare to try it!

Therefore - Scenery: The Amphitheater (Work in Progress)
Therefore - Scenery: The Amphitheater (Work in Progress)
Therefore - Scenery: The Fear's Lair (Work in Progress)
Therefore - Scenery: The Fear's Lair (Work in Progress)
Therefore - Scenery: The Amphitheater (Work in Progress)
Therefore - Scenery: The Amphitheater (Work in Progress)
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