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Therefore - Scenery: The Lighthouse (Work in Progress)
Therefore - Scenery: The Lighthouse (Work in Progress)

The covelands, made by the Dusk Princess are inhabited by mutant vegetation that indexes all stimuli. It's a murky, humid area and in its vicinity rises the Great Lighthouse, sentinel of the First Realm's borders.

Therefore - Scenery: The Haven (Work in Progress)
Therefore - Scenery: The Haven (Work in Progress)

In the woodlands, created by the Dawn Prince, exist ancient hidden zones called Havens, all are places of great beauty. There are a lot of savages living there.

Therefore - Scenery: The Vantage (Work in Progress)
Therefore - Scenery: The Vantage (Work in Progress)

The Foremost's land is the most peaceful, the four Primevals worked together on its creation. On the center raises the Palace. Its doors lead to other worlds. They also built the foundations for the actual Foremost's Vantage.

Therefore: Controls Menu, Steam Controller

Therefore is designed to be played in the most simple and intuitive way using the Steam Controller: you just need to use the Mousepad and the A Button or Right Trigger. Even so, you also can move the character with the DPad or the Joystick and we have assigned the most usual mechanics and features to the rest of the controller's buttons, in case you think that they can improve your experience playing the game.

Therefore: Controls Menu, Steam Controller
Therefore - Scenery: The Limbic Labyrinth (Work in Progress)
Therefore - Scenery: The Limbic Labyrinth (Work in Progress)
Therefore - Scenery: The Lighthouse (Work in Progress)
Therefore - Scenery: The Lighthouse (Work in Progress)

The covelands, made by the Dusk Princess are inhabited by mutant vegetation that indexes all stimuli. It's a murky, humid area and in its vicinity rises the Great Lighthouse, sentinel of the First Realm's borders.

Therefore: Forge of Essences, listened & learned formulas
Therefore: Forge of Essences, listened & learned formulas

To help you with the forge of essences you have two lists available. One with the formulas you have been listening to and you haven't identify yet; and other with the formulas you have already discovered and therefore, forged their respective relics.

Thanks to the first one, you will be able to quickly listen to any formula and find out its three essences on the essences list (named The Alexandria Portal in the game lore). Moreover, information about what object contained the formula and where you listened to it for the last time, is shown to you.

Thanks to the second list, you will be able to forge any relic whose formula you had already discovered without forcing you to remember it, you just solved that problem once, so we won't compel you to do it again ;).

Therefore: Meditation, the three types of essences
Therefore: Meditation, the three types of essences

Through meditation you will be able to extract the essences that you have listened to before. You won't have problems extracting the essences inside of material objects, however, those essences within thinking beings won't be accessible until you have earned their trust. At last, there are more complex essences made up from the combination of three elementary essences; those you won't be able to extract, but you can listen to their formula. If you identify this three essences and find places where you can extract them, then you will be able to mix them using the forge of essences to create new objects named relics.

Therefore: Controls Menu, Keyboard & Mouse

Therefore está diseñado para poder ser jugado de la forma más simple e intuitiva posible: solo necesitas usar el ratón y su botón izquierdo. No obstante, también puedes mover al personaje usando el teclado y te ofrecemos varios atajos de teclado y ratón con las mecánicas y funciones más frecuentes por si consideras que pueden agilizar tu experiencia de juego.

Therefore: Controls Menu, Keyboard & Mouse
Therefore - Memento Mori: Fast Forward

In Therefore there are paths that we can just go across at some moments of the day, objects that we can only interact with at some hour or characters that will change their place or hide during some periods of the day. This will force us to explore several times the same scenarios at different moments. Remember that the day pass in a natural way and that unfortunately we are in the last day of existence, so it won't be a tomorrow if we don't save the First Realm. It would be impossible to achieve if it weren't for the "Memento Mori", the Wanderer's power that allow to play with the passage of time. Thanks to it, we will be able not only to back to the beginning of the day when we want, but also it will make our purpose easier allowing us to accelerate the time and go in an instant from the dawn to the midday, the dusk or the night.

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