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Therefore - Character: Ghost Inhabitant
Therefore - Character: Ghost Inhabitant

"A new ethereal soul joins our fraternity. Welcome! This is your haven."

Ghost Inhabitant / Habitante Fantasma
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace. Interiors
Therefore's scenery: The Foremost Palace. Interiors
Therefore's scenery: The Foremost Palace. Interiors
Therefore's scenery: The Foremost Palace. Interiors
Therefore's scenery: The Foremost Palace. Interiors
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.

The Foremost Palace: special effects & transitions

What do you thing about our scenery transitions? Therefore is an open world sandbox game, the idea is that you can explore the whole world as a continuous space, no fade to black effects or interruptions to change from one scene to another!

Essence: "Hierarchy and laws, everything has its own place, its own rank, its grade."

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.

Essence:

"Hierarchy and laws,

everything has its own place,

its own rank, its grade."

HAIKU
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.

Therefore - Character: Venerable Dreamer of the Dream Plains
Therefore - Character: Venerable Dreamer of the Dream Plains

"You must know, you must understand. From the Plains I came here to tell this tale."

Venerable Dreamer of the Dream Paths / Venerable Soñadora de las Llanuras del Sueño
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
The Foremost Palace: special effects & transitions
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