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Crisis Crunch - Adventure game
Therefore - Adventure game
Crisis Crunch - Adventure game
Concept trailer
About Crisis Crunch
Crisis Crunch - Screenshot: Stevie and his martini
Crisis Crunch - Screenshot: Pleasant smell
Crisis Crunch - Lucas Feri, Malebolge's President
Abandoned staff room, bunch secret base.
Crisis Crunch - Screenshot: Too dirty!
Crisis Crunch - Screenshot: Do you have some chips?
Crisis Crunch - Screenshot: In-game interface
Crisis Crunch - Screenshot: Starbugs' executive's area
Crisis Crunch - Screenshot
Crisis Crunch - Screenshot: Malebolge's reception
Crisis Crunch - Screenshot: Malebolge's reception
Crisis Crunch - Screenshot: Main Menu scenery
Murder scene
Crisis Crunch - Screenshot: Where does this door lead?
Labyrinth Area 2
Basement Hall revised
Crisis Crunch - Screenshot
Lost and Found window
Door to the basement
Basement Hall revised
Dondo E- Area boxes.jpg
Meet the "Crunch Bunch"

When losers stick together nothing is impossible. Guy Guatamez, professional intern and his mates want to destroy their hell-contracts and recover their souls,  the only way to escape from the crazy chambers of Malebolge Corporation, the Underworld enterprise of evil, where they are damned to work forever,  without the minimum wage!

That’s why they will come up with a plan to sabotage The Eight Departments of Sin from the inside, putting Malebolge's president, Lucas Feri, against the wall. Using their wits and guts and their peculiar abilities, they will try to fulfill this quest.


Laugh at society, laugh at the mass media, laugh at your boss, laugh at celebrities, laugh at yourself, laugh at us too (but not too much)... Whatever!, but laugh! Join the Crunch Bunch and send everything to hell!

  • Point and Click adventure with comic style that forgets about items and inventory mechanics.
  • Use the crazy abilities of eight different characters to make your way through the story, abilities like: caffeine speed, hyper swipe, love perfume, blind man super hearing, accountant analyzing, flashing dentition… You have 25 different abilities!
  • Satirical dialogues with 50 bizarre NPC, in which you must manage the interventions of your companions to satisfactory get away with your plans. 
  • Take documents in your portfolio and use its content as clues to solve different situations.
  • Critical review of modern society, cliché abuse, hooliganism and irony.


***Already awarded with a TIC award at the II Designing Future forum  during its pre-production.***

Therefore - Adventure game
Therefore - Trailers
Therefore's playable demo is now available!
About Therefore
Therefore: Title screen
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Gardens at midday
Therefore's scenery: The Foremost Gardens at dawn
Therefore's scenery: The Masters' Refuge
Therefore's scenery: The Masters' Refuge
Therefore: Meditation, the three types of essences
Therefore: Forge of Essences, listened & learned formulas
Therefore - Scenery: The Whatever Zone
Therefore - Scenery: The Whatever Zone
Therefore - Scenery: The Snowy Tundra
Therefore - Scenery: The Bazaar
Therefore - Scenery: The Lighthouse
Therefore - Scenery: The Lighthouse
Therefore - Scenery: The Scorching Woods
Therefore - Scenery: The Scorching Woods
Therefore - Scenery: The Vantage
Therefore - Scenery: The Haven
Therefore - Scenery: The Justice Court
What will your path be, Wanderer?

The Wanderer wakes up in the First Realm, he finds it fading away, being torn apart and consumed by The Degradation. A spectral form, his only guide, whispers to him: “They are waiting for you in the center of all realities.”

But The Wanderer doesn't have memories or a voice of his own. The only thing he can do is wander, explore the First Realm in search for one of the Primeval Hearts, the key to reach his goal, and in his way maybe he will find answers about himself and about what is menacing all the Realms. But a great power is pounding inside of him, The Wanderer will soon discover that he is capable of amazing feats.

The Wanderer is able to extract The Essences, the ideas that shape the reality of the First Realm and its inhabitants, store them and mix them to forge special items that will help him through the adventure, and if something goes wrong, he may use the Memento Mori to reset the day and learn from his mistakes.

But be warned! This day is the last day of The First Realm, The Wanderer must be ready before confronting the End of the Tangle of Realms and a lot of paths will open in front of him, a lot of choices. You will be his conscience, the end of this story depends on you. The story about all of us.

  • A non linear point & click exploration game in a pixel-art open world, a vivid realm where time flows and weather changes, with living fauna and flora, a world that refuses to die.
  • Surreal characters and environments. Freedom to explore and take different paths and choices. Use "The Memento Mori" to reset the day and try again, without losing your items thanks to the use of the "Eternal Vaults".
  • A universe based on Plato's Theory of Forms, where reality is made from ideas (essences).
  • Sound and music are an essential part of the core mechanics. Lots of musical puzzles and symbolism, where poetry and riddles are a constant.
  • Item crafting mechanics thanks to the "Essences Forge": Extract essences from environmental elements and NPC around you and use them to create special items.
  • Plot and dialogues with different levels of depth and meaning.
Available on Game Jolt   Available on   Available on IndieDB   Channel on Discord
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