Trim Tangle is a nexus of entrepreneurs and creative people who love interactive entertainment, games and digital arts. There are several members in this collective and plenty of ideas and creative proposals arise from its people.
Actually the core is divided in two different teams working in two simultaneous video game projects, supporting each other when is needed. In this web site you can see our profiles. Besides the teams, there are other nexus members and contacts working on their own board games or pen and paper role playing games or on digital and artistic projects.
We consider games a tool to transmit and express, a tool to connect to others, for us is the perfect channel to send a message, to generate an experience and, of course, a great way of entertainment. Video games nourish from literature, cinema, arts, music and science to create something unique.
Nevertheless, in this times we are facing, video games (and other digital arts) must evolve, not being just a way of evasion but a way to learn, to understand the human world. Video games must not been reclusive but connective.
Adults have been cheated to avoid games, except those considered appropriate for their ages. With this we made a terrible mistake, this generation is starting to realize it.
But that doesn’t apply to us, we believe in games as we believe in any kind of artistic expression, and we see both as what they are, a way of innovation, vindication and communication, part of the tangle that weave us together, because we are Trim Tangle.
Anything could lead to music and music could lead us to anything, and that is something Antonio Peñas realized long time ago. From modern music to the classics, from electro-acoustic to unplugged, he walks through all the musical spectrum never making stops.
He is composer, guitarist, pianist an jazz musician, and has created a Big Band and played with famous singers as Maite Da Costa, Julie Guravich, Cristal Méndez Queizán and others.
Antonio Peña and Julián Rodríguez have both participated in the production of some original soundtracks for independent and commercial movies such as: “The enchanted Forest”, "De Profundis", “Guts”, "Dreams of a San Juan Night”, “The Apostle” “Wrap up”... titles in which they worked as arrangers, orchestrators and music editors. Antonio, also has composed for experimental music labs and events while teaching in the conservatory.
He is as versatile as sound itself and never loses the chance to show how music could flow through the gaps in the wall of our collective clichés and start to erode it. We believe that is what he saw in our projects: a chance to contribute in making social status quo tremor a little without forgetting to have a good time.
You cannot escape from his eye; he sees every detail, perceives every change in your mood and localizes any error. This boy with analytical brain and poetic soul is our lead programmer, capable of thinking programming solutions while he is washing his underpants or taking a beer.
He is hyper responsible and thorough, he is our inside “Trimmer” and he doesn’t like imperfection.
Besides being a great opera singer and a daily philosopher, is a talented Computer Engineer well versed in apps and mobile development tools, and a hardcore gamer very fond of strategy, graphic adventures and turn-based RPG. Simultaneously to Crisis Crunch he is working in an engineering team of a Tech Start-up.
David treats projects he works on as they were his children, never lets them suffer for lack of attention and care and always uses his time to feed the project's everlasting hunger of productivity.
To David everything matters, all, even the little things of life and details have their importance (we told you he was a philosopher), that’s why he thinks inattentive behavior dishonored a great idea and the effort of a passionate team, and he will not allow that!
“World is changing, humanity is changing, games and video games must be part of the change”. This messianic deviant is one of our Game Designers, an idea breeding machine who always convince us to follow him in his weird experiments. He is one of the promoters of the Trim Tangle Nexus and is the only one who is part of the two teams that are developing the two video games projects supported by Trim tangle.
Corzón (a.k.a Mazemancer) gave his back to a finished Laws Degree and then studied DGAC (Digital Graphic and Artistic Creation) learning about traditional and new techniques of illustration, design and animation. Not having enough, his delirium led him to other weird careers as Narrative Creation, Interactive Writing and Game Theory alongside with other 3d and graphic design courses. Heaven knows how, he has published tales, articles and essays and has earned some prizes and nominations in poetry, comic and writing minor competitions.
Simultaneously to both video game projects (Crisis Crunch and Therefore), he is working in a Pen and Paper project and also a visual novel, promoting a social collective and practising as a mediator.
Corzón loves games and video games over all, in fact we think he lives in a perpetual video game (¿Isla Piñata, maybe?). He uses literature, philosophy, art, comic, theatre and the entire audiovisual spectre to shape his interactive and philosophical nonsense, and sometimes, just sometimes, some of them worked.
What would happen if you mix the attitude of John Wayne, the good weave of Shaggy from Scooby-Doo and the artistic perception of Andy Warhol? Easy, you will got “Hombre Fotolito”. He is a graphic and artistic creator, graphic animator, letterer, poster artist and printing expert and he is known in artistic circles by this name.
He has no fear of proving new things and is a trusty partner. If you ask him about help you out in a bizarre project he will look at you calmly, he will take a sip of his Whisky Dry and he will say: When we start?
As his secret identity: Daniel Gutiérrez, he has studied DGAC (Digital Graphic and Artistic Creation), also Graphic Design and Typographic Creation, and has worked as designer in marketing and communication companies, design studios and printing enterprises. He loves graphic arts, audiovisuals and video games.
Paradoxically, behind his cowboy look hides a sensible heart which despairs when see consumerist behavior and he tries to change this from the inside in his job, you could see a feeble shivering in his eyes when he is surrounded by “ capitalistic nonsense” (Sales, Black Fridays..). We love him anyway.
Julián knows classical harmonies and experimental ones combined could lead you to something never achieved before. He has expertise on that.
You could see him magically appearing in any project where musical innovation is the main theme. And if this doesn´t satisfy his artistic hunger he will try to innovate and collaborate with any audiovisual and cultural show.
Antonio Peña and Julián Rodríguez have both participated in the production of some original soundtracks for independent and commercial movies such as: “The enchanted Forest”, "De Profundis", “Guts”, "Dreams of a San Juan Night”, “The Apostle”, “Wrap up”... titles in which they worked as arrangers, orchestrators and music editors. Julián, also has made compositions for several theater plays.
He graduated in Composition and Orchestration, Piano and Musical Language and is president of “Colorsonoro”, a Spanish association for electronic music development and video art. He also teaches in the conservatory.
Nobody trust more than Julián in the capacity of music to give, and even to guide, guide us into our feelings, guide us into a story, guide us into to the future. For him, composition and innovation must walk side by side.
Librarian during the day, Community Manager by night. Worlds of information and social networking have no secrets for her. Her vocation is to set up relations, to discover new pathways, to develop alliances.
Maria studied Library Science and she worked at the documentation centers of some law firms and public libraries. Discovering, afterwards, an unambiguous relation between her past and her future, she decided to study for Community Manager. Ever since, she didn't stop exploring and (why deny it?) playing with new web possibilities.
Currently she collaborates with a librarian web portal, coordinating sections and writing some posts about social media, books and libraries. She is also making her first steps in illustration, more specifically in the dark world of librarian fanzines.
Always restless, her hobbies are related with art, design and creation, going from digital to traditional (such as crochet or decorated cookies). Undoubtedly, this was the key to create such affinity with the rest of the Nexus (especially for the cookies).
Her motto is that everything must be perfectly written, connected, organized and classified, professional bias in its entire splendor.
The beauty of her drawings has an easy explanation, her hands only canalizes the beauty of her heart. Melvira believes in what remains beyond the false glitter coverture of the mass media, in the charm of the easy and things made with care.
Sometime she uses art and eroticism as a way to claim the beauty of all human bodies. As she says: “everyone is beautiful in its own way”.
She is a great illustrator and concept artist and she studied Artistic Designing and Illustration and has worked as a concept-artist, character and GUI designer in recently launched video game projects as Ginger: beyond the cristal, Grumpy Reaper from Drakhar Studios or Kambu Mistery Island. Simultaneously to Crisis Crunch she is working as a tale illustrator for Blue Tale company.
Working alongside her is like enter in a Zen garden, sometimes she feels a little disheartened by the worst part of the world we live in, but the Nexus always returns what it receives (and Melvira is always giving), so we constantly encourage her to continue inspiring people with her work, full of freedom of expression and universal acceptance.
"The sound completes the information of what we see".
To Nacho we perceive reality halfway because we don't pay attention to what it wants to tell us. With his quiet nature, Nacho dedicated the first years of his life to listen. It's not rare he begun to feel interested in the world of music and sound editing where it's believed that any useless word can ruin an irreplaceable atmosphere.
As a great passionate of music he has been part of several music bands, going all the way from hard rock to harmonic Spanish guitars.
He has worked as direct sound technician in one of the most charismatic event rooms of Galicia, "El Nautico" of San Vicente. In that idyllic place near to the beach performed well-known national groups and musicians like: Iván Ferreiro, Coque Malla, Nacho Vega and "O Funkillo" among others.
Nowadays he is the sound director of Walterhaus, an emerging company settled in Madrid built by him and his associates. From there they "scheme" all kind of services related with the audiovisual world (campaigns, events, spots, music...).
It seems he hadn't enough just with creating his own company in these dark times so he decided to jump in the deep with such an ambitious and experimental project as Therefore (specially when it comes to the Sound designing area) in order to take his first steps, along with us and with The Wanderer, towards the world of video games.
He has the quickest fingers in town. We call him “Speedy Ibañez” and his capacity of work and organization is legendary in the Nexus. He loves video games, indie and retro games are his thing, being graphic adventures his preferred gender. He's also an enthusiast of science fiction, especially sci-fi movies. He enjoys reading science books and topics like quantum physics and string theory. Isaac Asimov, Carl Sagan and Nikola Tesla are some of his idols.
He studied Computer Engineering specialized in Artificial Intelligence and Computer Systems. He worked as Annalist, Systems Programmer and Web Programmer with big companies, as for example, Inditex.
Nico has an outstanding initiative and seems not to know what risk or challenge means, if he wants to do it he will do it, as simple as that. We have to recognise it, not other sane programmer will follow this team to experimental interactive trips of no return, none but Nico Ibañez.
If we are Icarus, crazy enough to fly near to the sun, Nico is our wings, and he doesn´t seem to be scared of melting down, neither do us. We know that in his hands we will enjoy a comfortable flight.
Simultaneously to Project Therefore Nico is working in other interactive projects that for sure will make some noise.
“Video games and games are art, dare to deny it and you will face the rage of my hammer”. Thanks to the gods he really hasn´t got a hammer, because our comrade will fulfill his menace.
He has a storming and peculiar mind, full of smashing ideas. He loves video games, board games, family games and any kind of games if they are original enough. He devours literature, cinema and comic books; he likes mythology and anthropology in general and loves nordic myths.
He studied Digital Arts and Graphic Design, he worked in design studios and as an illustrator for short films and comic. He is a great 2D artist and an ace in game mechanics.
He has collaborated on project Therefore and also he is working in two board games, and he has more ideas in the sleeve. He is also one of the promoters of the Trim Tangle Nexus.
Be sure that clichés are not his thing; he uses his work to experiment and break media walls. Epic is in every fibber of his body, and independent projects are his life. Working alongside him is like being inside of Ring of The Nibelungs, so imagine play one of his games.
For those who have experienced his work, is evident that Rubén is always trying to capture the sense of wonder and adventure. Using both digital and traditional techniques, Rubén introduces to us his heroines in the looks of vagrants, magicians, scientists, artists and warriors who travels trough vast regions of fantasy and surrealism, real alien worlds.
These girls travel trough this lands in loneliness but, at the same time, in communion with them. For him, each artwork is a narration, an illustrated heartbeat guiding the spectator to a different kingdom, full of experiences.
He studied illustration, and worked for several editorial companies of children books, but he always wanted the opportunity of creating new living worlds through concept art, background and map design... And we answered his call.
Ruben is a 90's gamer, not too fussy, he likes all kind of games, but he has a weakness for rpg, platform games, fighting games and adventures... he confesses to be a bit "otaku" and has predilection for electronic music.
He is fascinated for extraterrestrial themes including outer space and foreign realities, maybe that's the reason why he prefers sci-fi and fantasy genres.
Rubén is actually our guide trough the crazy and eccentric Underworld realm of Crisis Crunch, project in which he has focused intensely. He is also part of the team working on the the future web app Talespire as illustrator. With that capacity of his to create doors of chalk and brush-strokes to other universes he is always capable of taking us with him in his journeys.
Cuesta is a serene person, a peaceful soul, it seems like he is always waiting for something, but inside his head a revolution is happening and new ways of expression are being given artistic form.
Cuesta is a thorough guy, a thinker and has a lyrical spirit. His themes are emotional and experimental.
Since he was a child he knew music was his life, he studied in the Creative Music School in Madrid and has been teached by talented musical icons of classical and modern music and composition as Jose Luis Fajardo, Andres Alen or Ramon Paus.
Fond of instrumental and experimental music, soon he felt the unavoidable pull of Jazz music, which is why in this moment, and simultaneously to the work in Therefore, he is studying the Bachelor of Arts in Jazz Performance in Dublin. He also worked in short films soundtracks and advertising musical themes.
He likes riddles, mind games and puns. Occurrence is always in the tip of his tongue. He loves literature and audiovisuals, and of course, video games, card games and any strategy game in which he uses to stand out thanks to his creative strategies and his reflexive behavior, that makes him very good (without even try it) in competitions.
This creativity, these thoughtful manners, this profound lyricism... We knew from the start that our weird projects (like Therefore) were predestined to be in his hands, their intertwine cannot be avoided. And in The Tangle believing in predestination is a valid choice.
We are a multifunctional sound studio situated at plaza de Castilla, Madrid, 5 minutes away from Fuencarral station, with easy car access and with parking at the door.
Our 25 square meters control room is provided with A class hardware and the most advance software, with a recording room of 20 square meters capable of different configurations. Our installations are equipped with a video editing room, a cyclorama, a warehouse, print, lifter, kitchen, dressing room with showers, a bar and spacious common areas.
Our main staff are young, qualified and versatile technicians. In the last 10 years they have worked in the world of music, cinema, TV, advertising and video games. They are certified technicians in Pro Tools and in FMOD and WWise basic licenses.
In the world of video games development and post production we have worked in some outstanding titles such as “Crysis 2” or “Dead Space 2”, being in charge of the full dubbing process for both products.
Nowadays WHO! SOUNDS is part of the creative Nexus Trim Tangle, working on the sound design of one of their most ambitious projects, “Therefore”. We are also trying to launch, along with NEHO Games, an AAA Game created in Spain: "Future Slaves", that is already in its funding phase.
But what is important it’s not what we have done but what we can do for you.
In WHO! SOUNDS we record, edit, design, compose, arrange, mix and master with high-quality equipment. Here, we can design the sound effects of your videogame, compose your music or infuse some life into your characters with our post production and dubbing services, always working with the best voice actors and actresses of the moment.
Also, next to our studio you can make the photos you need for your website or order the design for your cover, your corporative video, make your TV or web spot or do the printing you need for your advertisements. If you want, we can even plan your advertising campaign, this way your game will have all what it needs for its better diffusion.
We are always prepared. And you?