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Therefore - Scenery: The Peddler's wagon / The emporium of wonders
Therefore - Scenery: The Peddler's wagon / The emporium of wonders
Therefore - Scenery: The Peddler's wagon / The emporium of wonders
Therefore - Scenery: The Peddler's wagon / The emporium of wonders
Testing interaction pin points

Aside from cursor feedback, whenever you press SPACEBAR key you'll see the interaction points available. Still testing. :)

Interaction markers prototype
Interaction markers prototype

Aside from cursor feedback we are implementing interaction markers. In game while you press SPACEBAR key you'll see some pins, red ones for interaction hotspots, orange ones to mark exits. Still thinking about some details, though.

 

Introducing a new trailer

We are glad to introduce you the second trailer of Therefore, where for first time we show some cinematics that serves us to present the four great primeval, the Wanderer and at last, the ominous Foreigner. We hope you like it!

Therefore - Scenery: The Scorching Woods at night
Menu to Profiles (test)

Testing #CrisisCrunch profile menu: You can also access to the profile menu from the main menu scenario and change to another profile anytime.

Therefore - Scenery: The Scorching Woods
Intro: Profiles (test)

We are currently testing the profiles menu in Crisis Crunch, it opens once you enter the game. Each player can have its own profile with their own settings and savegames.

Therefore - Scenery: The Scorching Woods at night
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