Blog - Trim Tangle https://www.trimtangle.com/blog/en/ Blog for Trim Tangle, a nexus of entrepreneurs and creative people who love video games and digital arts. There are several members in this collective and plenty of ideas and creative proposals arise from its people. #gamedev #indiedev en Copyright © 2018 Trim Tangle community@trimtangle.com (Trim Tangle Community Manager) dev@trimtangle.com (Trim Tangle Webmaster) Trim Tangle https://www.trimtangle.com/image/en/1/ Blog - Trim Tangle https://www.trimtangle.com/blog/en/ Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/323/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/323/passage-of-time-the-foremost-palace/ Therefore Sat, 16 Feb 2019 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


An unknown and powerful force, called The Degradation, is destroying the First Realm. In the last day of its existence, as time goes by, some scenery elements will show the last effects of the Degradation and the remaining time you have to avoid the horrible ending. In this case, this magical tree is losing its leafs. When the last leaf falls the ending will be inevitable.



Posted in Therefore on 02/16/2019 by nicolasim

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Passage of time: the consequences of The Degradation https://www.trimtangle.com/post/en/286/passage-of-time-the-consequences-of-the-degradation/ https://www.trimtangle.com/post/en/286/passage-of-time-the-consequences-of-the-degradation/ Therefore Wed, 13 Feb 2019 00:00:00 -0800

PASSAGE OF TIME: THE CONSEQUENCES OF THE DEGRADATION


An unknown and powerful force, called The Degradation, is destroying the First Realm. In the last day of its existence, as time goes by, some scenery elements will show the last effects of the Degradation and the remaining time you have to avoid the horrible ending. In this case, this magical tree is losing its leafs. When the last leaf falls the ending will be inevitable.



Posted in Therefore on 02/13/2019 by nicolasim

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The humans deduct https://www.trimtangle.com/post/en/353/the-humans-deduct/ https://www.trimtangle.com/post/en/353/the-humans-deduct/ Crisis Crunch Wed, 13 Feb 2019 00:00:00 -0800

THE HUMANS DEDUCT



Posted in Crisis Crunch on 02/13/2019 by diegocp

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Therefore - Character: Venerable Dreamer of the Ether https://www.trimtangle.com/post/en/363/therefore-character-venerable-dreamer-of-the-ether/ https://www.trimtangle.com/post/en/363/therefore-character-venerable-dreamer-of-the-ether/ Therefore Tue, 12 Feb 2019 00:00:00 -0800

THEREFORE - CHARACTER: VENERABLE DREAMER OF THE ETHER


"You must know, you must understand. From the Ether I was called with a story to share."

Venerable Dreamer of the Ether / Venerable Soñador del Éter


Posted in Therefore on 02/12/2019 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/249/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/249/therefores-scenery-the-foremost-palace/ Therefore Mon, 11 Feb 2019 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 02/11/2019 by nicolasim

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The Foremost Palace: special effects & transitions https://www.trimtangle.com/post/en/322/the-foremost-palace-special-effects--transitions/ https://www.trimtangle.com/post/en/322/the-foremost-palace-special-effects--transitions/ Therefore Sat, 09 Feb 2019 00:00:00 -0800

THE FOREMOST PALACE: SPECIAL EFFECTS & TRANSITIONS

Scenery transitions are so cool!!




Posted in Therefore on 02/09/2019 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/306/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/306/passage-of-time-the-foremost-palace/ Therefore Fri, 08 Feb 2019 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.



Posted in Therefore on 02/08/2019 by nicolasim

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Larry Staring https://www.trimtangle.com/post/en/352/larry-staring/ https://www.trimtangle.com/post/en/352/larry-staring/ Crisis Crunch Fri, 08 Feb 2019 00:00:00 -0800

LARRY STARING


Behold! a... Beholder!



Posted in Crisis Crunch on 02/08/2019 by diegocp

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/285/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/285/passage-of-time-the-foremost-palace/ Therefore Wed, 06 Feb 2019 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.



Posted in Therefore on 02/06/2019 by nicolasim

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Guy's Faketorade Ability. https://www.trimtangle.com/post/en/350/guys-faketorade-ability/ https://www.trimtangle.com/post/en/350/guys-faketorade-ability/ Crisis Crunch Wed, 06 Feb 2019 00:00:00 -0800

GUY'S FAKETORADE ABILITY.



Posted in Crisis Crunch on 02/06/2019 by diegocp

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Therefore - Character: The Guru Adept https://www.trimtangle.com/post/en/362/therefore-character-the-guru-adept/ https://www.trimtangle.com/post/en/362/therefore-character-the-guru-adept/ Therefore Tue, 05 Feb 2019 00:00:00 -0800

THEREFORE - CHARACTER: THE GURU ADEPT


"We put our faith on those things we cannot touch or interact with. As if it was necessary to idealize something to have faith in it."

The Guru Adept / El Adept Gurú


Posted in Therefore on 02/05/2019 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/250/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/250/therefores-scenery-the-foremost-palace/ Therefore Mon, 04 Feb 2019 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 02/04/2019 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/305/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/305/passage-of-time-the-foremost-palace/ Therefore Sat, 02 Feb 2019 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.



Posted in Therefore on 02/02/2019 by nicolasim

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The Foremost Palace: special effects & transitions https://www.trimtangle.com/post/en/321/the-foremost-palace-special-effects--transitions/ https://www.trimtangle.com/post/en/321/the-foremost-palace-special-effects--transitions/ Therefore Fri, 01 Feb 2019 00:00:00 -0800

THE FOREMOST PALACE: SPECIAL EFFECTS & TRANSITIONS

Another example of how the transitions system hides parts of scenery to allow the best possible view of the character and hidden scenery elements.




Posted in Therefore on 02/01/2019 by nicolasim

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Therapist Office - H.R. https://www.trimtangle.com/post/en/351/therapist-office-hr/ https://www.trimtangle.com/post/en/351/therapist-office-hr/ Crisis Crunch Fri, 01 Feb 2019 00:00:00 -0800

THERAPIST OFFICE - H.R.



Posted in Crisis Crunch on 02/01/2019 by diegocp

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/284/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/284/passage-of-time-the-foremost-palace/ Therefore Wed, 30 Jan 2019 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.



Posted in Therefore on 01/30/2019 by nicolasim

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Damned Pot head https://www.trimtangle.com/post/en/349/damned-pot-head/ https://www.trimtangle.com/post/en/349/damned-pot-head/ Crisis Crunch Wed, 30 Jan 2019 00:00:00 -0800

DAMNED POT HEAD



Posted in Crisis Crunch on 01/30/2019 by diegocp

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Therefore - Character: The Dreamers https://www.trimtangle.com/post/en/361/therefore-character-the-dreamers/ https://www.trimtangle.com/post/en/361/therefore-character-the-dreamers/ Therefore Tue, 29 Jan 2019 00:00:00 -0800

THEREFORE - CHARACTER: THE DREAMERS


"We see you, Wanderer in red. And we see who you have left behind. The young Dreamer has found the pieces."

The Dreamers / Los soñadores


Posted in Therefore on 01/29/2019 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/266/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/266/therefores-scenery-the-foremost-palace/ Therefore Mon, 28 Jan 2019 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 01/28/2019 by nicolasim

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The Foremost Palace: special effects & transitions https://www.trimtangle.com/post/en/320/the-foremost-palace-special-effects--transitions/ https://www.trimtangle.com/post/en/320/the-foremost-palace-special-effects--transitions/ Therefore Sat, 26 Jan 2019 00:00:00 -0800

THE FOREMOST PALACE: SPECIAL EFFECTS & TRANSITIONS

Another example of how the transitions system hides parts of scenery to allow the best possible view of the character and hidden scenery elements.




Posted in Therefore on 01/26/2019 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/304/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/304/passage-of-time-the-foremost-palace/ Therefore Fri, 25 Jan 2019 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.



Posted in Therefore on 01/25/2019 by nicolasim

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Troublerone https://www.trimtangle.com/post/en/348/troublerone/ https://www.trimtangle.com/post/en/348/troublerone/ Crisis Crunch Fri, 25 Jan 2019 00:00:00 -0800

TROUBLERONE



Posted in Crisis Crunch on 01/25/2019 by diegocp

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/283/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/283/passage-of-time-the-foremost-palace/ Therefore Wed, 23 Jan 2019 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.



Posted in Therefore on 01/23/2019 by nicolasim

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Ronald Mormonalds https://www.trimtangle.com/post/en/347/ronald-mormonalds/ https://www.trimtangle.com/post/en/347/ronald-mormonalds/ Crisis Crunch Wed, 23 Jan 2019 00:00:00 -0800

RONALD MORMONALDS



Posted in Crisis Crunch on 01/23/2019 by diegocp

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Therefore - Character: Ghost Inhabitant https://www.trimtangle.com/post/en/360/therefore-character-ghost-inhabitant/ https://www.trimtangle.com/post/en/360/therefore-character-ghost-inhabitant/ Therefore Tue, 22 Jan 2019 00:00:00 -0800

THEREFORE - CHARACTER: GHOST INHABITANT


"A new ethereal soul joins our fraternity. Welcome! This is your haven."

Ghost Inhabitant / Habitante Fantasma


Posted in Therefore on 01/22/2019 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/259/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/259/therefores-scenery-the-foremost-palace/ Therefore Mon, 21 Jan 2019 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 01/21/2019 by nicolasim

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Therefore's scenery: The Foremost Palace. Interiors https://www.trimtangle.com/post/en/287/therefores-scenery-the-foremost-palace-interiors/ https://www.trimtangle.com/post/en/287/therefores-scenery-the-foremost-palace-interiors/ Therefore Sun, 20 Jan 2019 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE. INTERIORS



Posted in Therefore on 01/20/2019 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/303/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/303/passage-of-time-the-foremost-palace/ Therefore Sat, 19 Jan 2019 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.



Posted in Therefore on 01/19/2019 by nicolasim

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The Foremost Palace: special effects & transitions https://www.trimtangle.com/post/en/319/the-foremost-palace-special-effects--transitions/ https://www.trimtangle.com/post/en/319/the-foremost-palace-special-effects--transitions/ Therefore Fri, 18 Jan 2019 00:00:00 -0800

THE FOREMOST PALACE: SPECIAL EFFECTS & TRANSITIONS

What do you thing about our scenery transitions? Therefore is an open world sandbox game, the idea is that you can explore the whole world as a continuous space, no fade to black effects or interruptions to change from one scene to another!




Posted in Therefore on 01/18/2019 by nicolasim

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Essence: "Hierarchy and laws, everything has its own place, its own rank, its grade." https://www.trimtangle.com/post/en/340/essence-hierarchy-and-laws-everything-has-its-own-place-its-own-rank-its-grade/ https://www.trimtangle.com/post/en/340/essence-hierarchy-and-laws-everything-has-its-own-place-its-own-rank-its-grade/ Therefore Thu, 17 Jan 2019 00:00:00 -0800

ESSENCE: "HIERARCHY AND LAWS, EVERYTHING HAS ITS OWN PLACE, ITS OWN RANK, ITS GRADE."

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.



"Hierarchy and laws,

everything has its own place,

its own rank, its grade."

HAIKU


Posted in Therefore on 01/17/2019 by nicolasim

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