Blog - Trim Tangle https://www.trimtangle.com/blog/en/ Blog for Trim Tangle, a nexus of entrepreneurs and creative people who love video games and digital arts. There are several members in this collective and plenty of ideas and creative proposals arise from its people. #gamedev #indiedev en Copyright © 2018 Trim Tangle community@trimtangle.com (Trim Tangle Community Manager) dev@trimtangle.com (Trim Tangle Webmaster) Trim Tangle https://www.trimtangle.com/image/en/1/ Blog - Trim Tangle https://www.trimtangle.com/blog/en/ Therefore - Scenery: The Observatory (Work in Progress) https://www.trimtangle.com/post/en/394/therefore-scenery-the-observatory-work-in-progress/ https://www.trimtangle.com/post/en/394/therefore-scenery-the-observatory-work-in-progress/ Therefore Thu, 20 Jun 2019 00:00:00 -0700

THEREFORE - SCENERY: THE OBSERVATORY (WORK IN PROGRESS)


Sailing across the covelands, one can find the Observatory that gathers data of the cosmos and is also the main entrance to the floating Ministry of Knowledge. The observatory is a wonderful place to study the constellations of the realm.



Posted in Therefore on 06/20/2019 by nicolasim

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Trim Tangle visits The Arcade Vintage Museum https://www.trimtangle.com/post/en/462/trim-tangle-visits-the-arcade-vintage-museum/ https://www.trimtangle.com/post/en/462/trim-tangle-visits-the-arcade-vintage-museum/ Trim Tangle Wed, 19 Jun 2019 00:00:00 -0700

TRIM TANGLE VISITS THE ARCADE VINTAGE MUSEUM

Arcade Vintage is a Cultural Association founded to preserve and publicize  the culture related to the world of arcade saloons and machines of the 70s, 80s and 90s and, in general, the classic videogames and its history.

The Arcade Vintage Video Game Museum is the natural evolution of its project and finds in the city of Ibi the perfect synergy with one of its most ambitious proposals: the Valencian Museum of Toys, which annually receives more than 22,000 visits.

This, coupled with an ideal location, given by the City of Ibi, as is the old Toy Rico Factory, allows Arcade Vintage to take an important step forward in the preservation and divulgation of video games as an integral part of contemporary culture.


The last Saturday, two of our members had the pleasure of attending the opening of the Arcade Vintage Museum, located in Ibi, Alicante, Nicolás Ibáñez, Therefore's programmer and María Benítez, who occasionally helps the Nexus as Community Manager. Below they tell us their experience.



Just as we enter the museum, the first thing we could enjoy was the good manners and the attention of its staff, members of the Arcade Vintage association. A fact that we could confirm during the day through different conversations with them.

We have already read on their web that the museum had a great collection of arcade cabinets, gaming consoles and retro computers. Just after enter the main room, we noticed indeed that there are a lot of arcade cabinets which any visitor can freely play with. But beyond this, what in part, was the expected, we were surprised by many other great things that we are going to tell you now.



We highlight that the arcade collection includes cabinets from the classic games of the beginning to the most modern machines, so it covers really well the different epochs of the history of arcade rooms. For example as classics we find cabinets like Break Out (Atari, 1976),  Space Invaders (Taito, 1978), Asteroids (Atari, 1979) o Galaxian (Namco, 1979). In the 80s, we can play Pac-Man (Namco, 1980), Donkey Kong (Nintendo, 1981), Galaga (Namco, 1981), Qbert (Gottlieb, 1982), Arkanoid (Taito, 1986), Out Run (Sega, 1986) y After Burner (Sega, 1987) among many others.



Until we find more modern cabinets like Super Street Fighter IV (Capcom, 2010) and where also exists machines that offer different control interfaces beside the classic arcade stick with buttons, like driving arcades: OutRun 2 SP (Sega, 2004) y Sega Racing Classics Twin (Sega, 2009); shooters like House of the Dead (Sega, 1996) or Virtua Cop 3 (Sega, 2003). Even they got for the opening the machine F-Zero AX (Sega, 2003), a huge one.



Finishing with the arcade cabinets, we emphasize with one of that great surprises we mentioned, and that's beside all the above, in this museum there is place for new arcade cabinets with video games made by indie developers. Something that we love at Trim Tangle, as we are an indie game studio. So we can play, among others, some of the arcades made by Locomalito: Maldita Castilla EX (2016), Verminest Arcade (2016) or the just released  Darkula (2019).



By the other hand, as any good arcade room, the museum can't miss the pinball machines! We both got a great time playing pinballs, we didn't remember how addictive they were.



It's the moment of telling what we could find about gaming consoles. We won't expend time listing all the well-known gaming consoles from Nintendo, Sega, Sony or Microsoft along the history and that are, of course, present in the museum's collection. Neither their corresponding handheld game consoles. Instead we consider more interesting to highlight those that were more special and remarkable (in our humble opinion and without undervalue the rest). We could see displayed among others: Amiga CD32, Atari 2600, Atari 7800, Atari Jaguar, NEC CoreGrafx, Panasonic 3DO FZ1, Philips CD-i, SNK Neo Geo and SNK Neo Geo AES.



Now, we continue talking about the great collection of computers. The part that Nico, Therefore's programmer, liked the most, and who writes these words:

"To understand why I liked this so much, I must explain that my first steps in computing were using a MSX Philips VG-8020, and later, a MSX2 Philips VG-8235. And not only playing to those wonderful video games that were released for these machines, but also learning programming in Basic when I was just 8 years old. I was also lucky having the chance of using other computers of friends and family, like the ZX Spectrum 128 +2 and the Amstrad CPC 464."

Because of that, you will understand that we extend a little more with this part of the collection. Nico is not capable of avoid showing you almost all the computers that he could admire at the museum ;). And obviously, in first place we show you the MSX computers:



Among the most famous ones, we could also see Spectrum computers and Commodore 64:



And many others computers too:



But besides of just look at computers displayed in glass cabinets, we were gratefully to discover that also was possible to play to a big part of the computers collection, like those which were a boom in the 80s and allowed us the opportunity of enjoy great video games made in our country. Not for nothing this period is known as the Golden Age of the Spanish Software. We could play with computers like MSX, Spectrum, Amstrad, Commodore, Apple, Amiga...



And if we mention the Golden Age of Spanish Software, we can't stop admiring the great collection of Alfonso Azpiri's game covers that includes practically all the original video games for what he made the cover.



At last, we want to remark that the museum is not only careful with its amazing collection, but also they had put an extra effort creating a great atmosphere for the museum, with details that don't go unnotticed. For example, across the museum we can find screens showing commercials about video games, gaming consoles and computers from different moments of history. And these videos are framed in monitors and TVs related to the corresponding epoch. Another example are the windows, that recreate colored stained glasses  with video game elements.



Here we finish telling our impressions. We strongly recommend to visit the museum if you have the chance. If you belong to those generations that expended their adolescence inside arcade rooms, or playing to the legendary 8 & 16 bits gaming consoles like the NES, SNES or Genesis... or fiddling with the 80s' micro computers, there is no better place where you can revive your best memories that the Arcade Vintage Museum. In the other hand, if you didn't enjoy that pleasures those days, it's never late to discover and enjoy the arcade cabinets and video games that has marked the history of digital entartainment. In any case, we are sure that any visitor will enjoy the museum.



Posted in Trim Tangle on 06/19/2019 by nicolasim

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Demonic snack machine interface https://www.trimtangle.com/post/en/458/demonic-snack-machine-interface/ https://www.trimtangle.com/post/en/458/demonic-snack-machine-interface/ Crisis Crunch Wed, 19 Jun 2019 00:00:00 -0700

DEMONIC SNACK MACHINE INTERFACE



Posted in Crisis Crunch on 06/19/2019 by diegocp

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He is fired! https://www.trimtangle.com/post/en/457/he-is-fired/ https://www.trimtangle.com/post/en/457/he-is-fired/ Crisis Crunch Mon, 17 Jun 2019 00:00:00 -0700

HE IS FIRED!



Posted in Crisis Crunch on 06/17/2019 by diegocp

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Therefore's scenery: The Masters' Refuge https://www.trimtangle.com/post/en/437/therefores-scenery-the-masters-refuge/ https://www.trimtangle.com/post/en/437/therefores-scenery-the-masters-refuge/ Therefore Sat, 15 Jun 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE MASTERS' REFUGE



Posted in Therefore on 06/15/2019 by nicolasim

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Basement Hall (revised) https://www.trimtangle.com/post/en/456/basement-hall-revised/ https://www.trimtangle.com/post/en/456/basement-hall-revised/ Crisis Crunch Sat, 15 Jun 2019 00:00:00 -0700

BASEMENT HALL (REVISED)


Always upgrading :). Time to gradually add to this and other already revised backgrounds all 2dFX we are testing.



Posted in Crisis Crunch on 06/15/2019 by diegocp

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Therefore - Scenery: The Scorching Woods (Work in Progress) https://www.trimtangle.com/post/en/376/therefore-scenery-the-scorching-woods-work-in-progress/ https://www.trimtangle.com/post/en/376/therefore-scenery-the-scorching-woods-work-in-progress/ Therefore Thu, 13 Jun 2019 00:00:00 -0700

THEREFORE - SCENERY: THE SCORCHING WOODS (WORK IN PROGRESS)

The woodlands, created by the Dawn Prince, are an amalgam of throbbing and tangled vegetation always in fire, irrigated by the great Willow's sap, as if it was a cardiovascular system. This scenery is at an early stage right now, details, objects and effects are pending.




Posted in Therefore on 06/13/2019 by nicolasim

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Wendolyn- Love perfume animation https://www.trimtangle.com/post/en/455/wendolyn-love-perfume-animation/ https://www.trimtangle.com/post/en/455/wendolyn-love-perfume-animation/ Crisis Crunch Wed, 12 Jun 2019 00:00:00 -0700

WENDOLYN- LOVE PERFUME ANIMATION



Posted in Crisis Crunch on 06/12/2019 by diegocp

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Therefore's scenery: The Masters' Refuge https://www.trimtangle.com/post/en/447/therefores-scenery-the-masters-refuge/ https://www.trimtangle.com/post/en/447/therefores-scenery-the-masters-refuge/ Therefore Tue, 11 Jun 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE MASTERS' REFUGE

Have you noticed the retro gaming collection of Greatmother Aureen, master of Time? Do you recognize any of the gaming consoles or computers that she has?




Posted in Therefore on 06/11/2019 by nicolasim

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Therefore's scenery: The Masters' Refuge https://www.trimtangle.com/post/en/441/therefores-scenery-the-masters-refuge/ https://www.trimtangle.com/post/en/441/therefores-scenery-the-masters-refuge/ Therefore Sat, 08 Jun 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE MASTERS' REFUGE



Posted in Therefore on 06/08/2019 by nicolasim

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Shower 2d animation https://www.trimtangle.com/post/en/454/shower-2d-animation/ https://www.trimtangle.com/post/en/454/shower-2d-animation/ Crisis Crunch Fri, 07 Jun 2019 00:00:00 -0700

SHOWER 2D ANIMATION


Shower 2d animation test on...and off, and on and off :D.



Posted in Crisis Crunch on 06/07/2019 by diegocp

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Therefore - Scenery: Insouciance (Work in Progress) https://www.trimtangle.com/post/en/391/therefore-scenery-insouciance-work-in-progress/ https://www.trimtangle.com/post/en/391/therefore-scenery-insouciance-work-in-progress/ Therefore Thu, 06 Jun 2019 00:00:00 -0700

THEREFORE - SCENERY: INSOUCIANCE (WORK IN PROGRESS)


The covelands, made by the Dusk Princess are inhabited by mutant vegetation that indexes all stimuli. Among all the rocky lands, Insouciance has the most arid and hard soil. Its a foggy, desolate and lonely zone.



Posted in Therefore on 06/06/2019 by nicolasim

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Stevie and Tubby https://www.trimtangle.com/post/en/453/stevie-and-tubby/ https://www.trimtangle.com/post/en/453/stevie-and-tubby/ Crisis Crunch Wed, 05 Jun 2019 00:00:00 -0700

STEVIE AND TUBBY


What a loving duo!



Posted in Crisis Crunch on 06/05/2019 by diegocp

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Therefore's scenery: Gigantic Brighthold in The Masters' Refuge https://www.trimtangle.com/post/en/446/therefores-scenery-gigantic-brighthold-in-the-masters-refuge/ https://www.trimtangle.com/post/en/446/therefores-scenery-gigantic-brighthold-in-the-masters-refuge/ Therefore Tue, 04 Jun 2019 00:00:00 -0700

THEREFORE'S SCENERY: GIGANTIC BRIGHTHOLD IN THE MASTERS' REFUGE



Posted in Therefore on 06/04/2019 by nicolasim

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Therefore's scenery: The Masters' Refuge https://www.trimtangle.com/post/en/440/therefores-scenery-the-masters-refuge/ https://www.trimtangle.com/post/en/440/therefores-scenery-the-masters-refuge/ Therefore Sat, 01 Jun 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE MASTERS' REFUGE



Posted in Therefore on 06/01/2019 by nicolasim

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Hellish smoke https://www.trimtangle.com/post/en/452/hellish-smoke/ https://www.trimtangle.com/post/en/452/hellish-smoke/ Crisis Crunch Fri, 31 May 2019 00:00:00 -0700

HELLISH SMOKE


Implementing 2dFX 



Posted in Crisis Crunch on 05/31/2019 by diegocp

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Therefore - Scenery: The Observatory (Work in Progress) https://www.trimtangle.com/post/en/395/therefore-scenery-the-observatory-work-in-progress/ https://www.trimtangle.com/post/en/395/therefore-scenery-the-observatory-work-in-progress/ Therefore Thu, 30 May 2019 00:00:00 -0700

THEREFORE - SCENERY: THE OBSERVATORY (WORK IN PROGRESS)


Sailing across the covelands, one can find the Observatory that gathers data of the cosmos and is also the main entrance to the floating Ministry of Knowledge. The observatory is a wonderful place to study the constellations of the realm.



Posted in Therefore on 05/30/2019 by nicolasim

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Hadouken- Remote control https://www.trimtangle.com/post/en/451/hadouken-remote-control/ https://www.trimtangle.com/post/en/451/hadouken-remote-control/ Crisis Crunch Wed, 29 May 2019 00:00:00 -0700

HADOUKEN- REMOTE CONTROL



Posted in Crisis Crunch on 05/29/2019 by diegocp

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Therefore's scenery: The Balcony of the Begining at The Masters' Refuge https://www.trimtangle.com/post/en/445/therefores-scenery-the-balcony-of-the-begining-at-the-masters-refuge/ https://www.trimtangle.com/post/en/445/therefores-scenery-the-balcony-of-the-begining-at-the-masters-refuge/ Therefore Tue, 28 May 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE BALCONY OF THE BEGINING AT THE MASTERS' REFUGE



Posted in Therefore on 05/28/2019 by nicolasim

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Therefore's scenery: The Masters' Refuge https://www.trimtangle.com/post/en/439/therefores-scenery-the-masters-refuge/ https://www.trimtangle.com/post/en/439/therefores-scenery-the-masters-refuge/ Therefore Sat, 25 May 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE MASTERS' REFUGE



Posted in Therefore on 05/25/2019 by nicolasim

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Therefore - Scenery: The Scorching Woods (Work in Progress) https://www.trimtangle.com/post/en/378/therefore-scenery-the-scorching-woods-work-in-progress/ https://www.trimtangle.com/post/en/378/therefore-scenery-the-scorching-woods-work-in-progress/ Therefore Thu, 23 May 2019 00:00:00 -0700

THEREFORE - SCENERY: THE SCORCHING WOODS (WORK IN PROGRESS)


The woodlands, created by the Dawn Prince, are an amalgam of throbbing and tangled vegetation always in fire, irrigated by the great Willow's sap, as if it was a cardiovascular system. This scenery is at an early stage right now, details, objects and effects are pending.



Posted in Therefore on 05/23/2019 by nicolasim

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Stench FX https://www.trimtangle.com/post/en/450/stench-fx/ https://www.trimtangle.com/post/en/450/stench-fx/ Crisis Crunch Thu, 23 May 2019 00:00:00 -0700

STENCH FX


Time to add BG FX- Stench Fx.



Posted in Crisis Crunch on 05/23/2019 by diegocp

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Therefore's scenery: The Masters' Refuge, floating in the Therefore, the Tangle of Realms https://www.trimtangle.com/post/en/444/therefores-scenery-the-masters-refuge-floating-in-the-therefore-the-tangle-of-realms/ https://www.trimtangle.com/post/en/444/therefores-scenery-the-masters-refuge-floating-in-the-therefore-the-tangle-of-realms/ Therefore Tue, 21 May 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE MASTERS' REFUGE, FLOATING IN THE THEREFORE, THE TANGLE OF REALMS



Posted in Therefore on 05/21/2019 by nicolasim

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Doris Zen Levitation https://www.trimtangle.com/post/en/449/doris-zen-levitation/ https://www.trimtangle.com/post/en/449/doris-zen-levitation/ Crisis Crunch Tue, 21 May 2019 00:00:00 -0700

DORIS ZEN LEVITATION


Doris: Levitation Mantra ability.



Posted in Crisis Crunch on 05/21/2019 by diegocp

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Therefore's scenery: The Masters' Refuge https://www.trimtangle.com/post/en/438/therefores-scenery-the-masters-refuge/ https://www.trimtangle.com/post/en/438/therefores-scenery-the-masters-refuge/ Therefore Sat, 18 May 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE MASTERS' REFUGE



Posted in Therefore on 05/18/2019 by nicolasim

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Therefore - Scenery: The Deep Beat (Work in Progress) https://www.trimtangle.com/post/en/384/therefore-scenery-the-deep-beat-work-in-progress/ https://www.trimtangle.com/post/en/384/therefore-scenery-the-deep-beat-work-in-progress/ Therefore Thu, 16 May 2019 00:00:00 -0700

THEREFORE - SCENERY: THE DEEP BEAT (WORK IN PROGRESS)

The woodlands, created by the Dawn Prince, are an amalgam of throbbing and tangled vegetation always in fire, irrigated by the great Willow's sap, as if it was a cardiovascular system. This scenery is at an early stage right now, details, objects and effects are pending.




Posted in Therefore on 05/16/2019 by nicolasim

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Snott Frogg Jacuzzi mumbling https://www.trimtangle.com/post/en/434/snott-frogg-jacuzzi-mumbling/ https://www.trimtangle.com/post/en/434/snott-frogg-jacuzzi-mumbling/ Crisis Crunch Wed, 15 May 2019 00:00:00 -0700

SNOTT FROGG JACUZZI MUMBLING



Posted in Crisis Crunch on 05/15/2019 by diegocp

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Therefore's scenery: The Masters' Refuge https://www.trimtangle.com/post/en/443/therefores-scenery-the-masters-refuge/ https://www.trimtangle.com/post/en/443/therefores-scenery-the-masters-refuge/ Therefore Tue, 14 May 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE MASTERS' REFUGE



Posted in Therefore on 05/14/2019 by nicolasim

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Therefore's scenery: The Masters' Refuge https://www.trimtangle.com/post/en/436/therefores-scenery-the-masters-refuge/ https://www.trimtangle.com/post/en/436/therefores-scenery-the-masters-refuge/ Therefore Sat, 11 May 2019 00:00:00 -0700

THEREFORE'S SCENERY: THE MASTERS' REFUGE



Posted in Therefore on 05/11/2019 by nicolasim

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Therefore - Scenery: Insouciance (Work in Progress) https://www.trimtangle.com/post/en/390/therefore-scenery-insouciance-work-in-progress/ https://www.trimtangle.com/post/en/390/therefore-scenery-insouciance-work-in-progress/ Therefore Thu, 09 May 2019 00:00:00 -0700

THEREFORE - SCENERY: INSOUCIANCE (WORK IN PROGRESS)


The covelands, made by the Dusk Princess are inhabited by mutant vegetation that indexes all stimuli. Among all the rocky lands, Insouciance has the most arid and hard soil. Its a foggy, desolate and lonely zone.



Posted in Therefore on 05/09/2019 by nicolasim

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