For this fellow is hard to fit. And not only inside his attention window.
You better don't wake him up.
Another test of pin points (pressing SPACEBAR let you see interactive items around) and also testing tips menu emergence.
Testing transitions: Okay! Double click to navigate between scenes is always welcome.
Testing transitions: We have a new exit cursor.
Aside from cursor feedback, whenever you press SPACEBAR key you'll see the interaction points available. Still testing. :)
Aside from cursor feedback we are implementing interaction markers. In game while you press SPACEBAR key you'll see some pins, red ones for interaction hotspots, orange ones to mark exits. Still thinking about some details, though.
Testing #CrisisCrunch profile menu: You can also access to the profile menu from the main menu scenario and change to another profile anytime.
We are currently testing the profiles menu in Crisis Crunch, it opens once you enter the game. Each player can have its own profile with their own settings and savegames.