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Testing interaction pin points

Aside from cursor feedback, whenever you press SPACEBAR key you'll see the interaction points available. Still testing. :)

Interaction markers prototype
Interaction markers prototype

Aside from cursor feedback we are implementing interaction markers. In game while you press SPACEBAR key you'll see some pins, red ones for interaction hotspots, orange ones to mark exits. Still thinking about some details, though.


Menu to Profiles (test)

Testing #CrisisCrunch profile menu: You can also access to the profile menu from the main menu scenario and change to another profile anytime.

Intro: Profiles (test)

We are currently testing the profiles menu in Crisis Crunch, it opens once you enter the game. Each player can have its own profile with their own settings and savegames.

Satanasius Roastedchild (anim. test)

Archdemon of Evil. One of the three (giant) rulers of hell and first corporation shareholder in the past. Our ally or our enemy? A card game can decide many things.

Big bunny (anim. test)

Don't mess with Plainboy mansion's guests or you'll suffer the fury of this Plain bunny, She was krav magá champion, you were advised.

Rich woman (anim. test)

Even rich ladies on a cruise dream about romance.

Testing hall interactions

Testing some basement hall interactions.

Nurse (anim. test)

It's hard the life of a nurse in a weight loss clinic. Always thinking about where to hide you lunch.

Party animal (anim. test)

There are people who never have enough party. Luckily one of our characters has an ideal ability to "cure" hangovers.

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