Blog - Therefore https://www.trimtangle.com/blog/en/category/2/therefore/ Blog for Therefore, an adventure game about a world that is being torn apart, where you wake up with neither memories nor voice, but with a great power growing inside you. You are the last hope to save it! #adventuregame #indiedev #pixelart en Copyright © 2018 Trim Tangle community@trimtangle.com (Trim Tangle Community Manager) dev@trimtangle.com (Trim Tangle Webmaster) Therefore https://www.trimtangle.com/image/en/1/ Blog - Therefore https://www.trimtangle.com/blog/en/category/2/therefore/ Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/277/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/277/passage-of-time-the-foremost-palace/ Therefore Wed, 12 Dec 2018 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.



Posted in Therefore on 12/12/2018 by nicolasim

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Therefore - Character: Secrets Vendor. Animation: Talking https://www.trimtangle.com/post/en/328/therefore-character-secrets-vendor-animation-talking/ https://www.trimtangle.com/post/en/328/therefore-character-secrets-vendor-animation-talking/ Therefore Tue, 11 Dec 2018 00:00:00 -0800

THEREFORE - CHARACTER: SECRETS VENDOR. ANIMATION: TALKING


"At the contrary of everybody thinks, the mission of a good Necromancer is to retrieve knowledge."

Secrets Vendor / El Vendedor de secretos


Posted in Therefore on 12/11/2018 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/258/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/258/therefores-scenery-the-foremost-palace/ Therefore Mon, 10 Dec 2018 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 12/10/2018 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/253/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/253/therefores-scenery-the-foremost-palace/ Therefore Sun, 09 Dec 2018 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 12/09/2018 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/297/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/297/passage-of-time-the-foremost-palace/ Therefore Sat, 08 Dec 2018 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.



Posted in Therefore on 12/08/2018 by nicolasim

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The Foremost Palace: special effects & transitions https://www.trimtangle.com/post/en/313/the-foremost-palace-special-effects--transitions/ https://www.trimtangle.com/post/en/313/the-foremost-palace-special-effects--transitions/ Therefore Fri, 07 Dec 2018 00:00:00 -0800

THE FOREMOST PALACE: SPECIAL EFFECTS & TRANSITIONS

Some FXs: character reflection on water, water steps, depth simulation: character can walk at front or behind scenery objects and dawn light effects.




Posted in Therefore on 12/07/2018 by nicolasim

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Essence: "Too ephemeral, I am inspiring glitter, so sweet and bitter." https://www.trimtangle.com/post/en/334/essence-too-ephemeral-i-am-inspiring-glitter-so-sweet-and-bitter/ https://www.trimtangle.com/post/en/334/essence-too-ephemeral-i-am-inspiring-glitter-so-sweet-and-bitter/ Therefore Thu, 06 Dec 2018 00:00:00 -0800

ESSENCE: "TOO EPHEMERAL, I AM INSPIRING GLITTER, SO SWEET AND BITTER."

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.



"Too ephemeral,

I am inspiring glitter,

so sweet and bitter."

HAIKU


Posted in Therefore on 12/06/2018 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/276/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/276/passage-of-time-the-foremost-palace/ Therefore Wed, 05 Dec 2018 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.



Posted in Therefore on 12/05/2018 by nicolasim

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Therefore - Character: Compliments Vendor. Animation: Talking https://www.trimtangle.com/post/en/329/therefore-character-compliments-vendor-animation-talking/ https://www.trimtangle.com/post/en/329/therefore-character-compliments-vendor-animation-talking/ Therefore Tue, 04 Dec 2018 00:00:00 -0800

THEREFORE - CHARACTER: COMPLIMENTS VENDOR. ANIMATION: TALKING


"I sell compliments in exchange of beautiful things, something nice for something nice."

Compliments Vendor / La Vendedora de halagos


Posted in Therefore on 12/04/2018 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/247/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/247/therefores-scenery-the-foremost-palace/ Therefore Mon, 03 Dec 2018 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 12/03/2018 by nicolasim

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The Foremost Palace: special effects & transitions https://www.trimtangle.com/post/en/312/the-foremost-palace-special-effects--transitions/ https://www.trimtangle.com/post/en/312/the-foremost-palace-special-effects--transitions/ Therefore Sat, 01 Dec 2018 00:00:00 -0800

THE FOREMOST PALACE: SPECIAL EFFECTS & TRANSITIONS

Some FXs: dawn sky, soft artificial light & flowers movement on water.




Posted in Therefore on 12/01/2018 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/296/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/296/passage-of-time-the-foremost-palace/ Therefore Fri, 30 Nov 2018 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.



Posted in Therefore on 11/30/2018 by nicolasim

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Essence: "Master and owner, I gather, I steal, I keep. I am my own creed." https://www.trimtangle.com/post/en/333/essence-master-and-owner-i-gather-i-steal-i-keep-i-am-my-own-creed/ https://www.trimtangle.com/post/en/333/essence-master-and-owner-i-gather-i-steal-i-keep-i-am-my-own-creed/ Therefore Thu, 29 Nov 2018 00:00:00 -0800

ESSENCE: "MASTER AND OWNER, I GATHER, I STEAL, I KEEP. I AM MY OWN CREED."

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.



"Master and owner,

I gather, I steal, I keep.

I am my own creed."

HAIKU


Posted in Therefore on 11/29/2018 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/275/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/275/passage-of-time-the-foremost-palace/ Therefore Wed, 28 Nov 2018 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.



Posted in Therefore on 11/28/2018 by nicolasim

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Therefore - Personaje: The Peddler. Animation: Talking https://www.trimtangle.com/post/en/330/therefore-personaje-the-peddler-animation-talking/ https://www.trimtangle.com/post/en/330/therefore-personaje-the-peddler-animation-talking/ Therefore Tue, 27 Nov 2018 00:00:00 -0800

THEREFORE - PERSONAJE: THE PEDDLER. ANIMATION: TALKING


"Life always takes but it never returns, except to itself."

The Peddler / El Buhonero


Posted in Therefore on 11/27/2018 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/252/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/252/therefores-scenery-the-foremost-palace/ Therefore Mon, 26 Nov 2018 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 11/26/2018 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/261/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/261/therefores-scenery-the-foremost-palace/ Therefore Sun, 25 Nov 2018 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 11/25/2018 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/295/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/295/passage-of-time-the-foremost-palace/ Therefore Sat, 24 Nov 2018 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.



Posted in Therefore on 11/24/2018 by nicolasim

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The Foremost Palace: special effects & transitions https://www.trimtangle.com/post/en/311/the-foremost-palace-special-effects--transitions/ https://www.trimtangle.com/post/en/311/the-foremost-palace-special-effects--transitions/ Therefore Fri, 23 Nov 2018 00:00:00 -0800

THE FOREMOST PALACE: SPECIAL EFFECTS & TRANSITIONS


Some implementation effects:

  • The Wanderer's reflection on water.
  • Different step FXs and sounds: on stone, water...
  • Movement of flowers on water.
  • Waterfall FXs and sound.


Posted in Therefore on 11/23/2018 by nicolasim

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Essence: "I am the eye, the answer and the question, the what, when and why." https://www.trimtangle.com/post/en/332/essence-i-am-the-eye-the-answer-and-the-question-the-what-when-and-why/ https://www.trimtangle.com/post/en/332/essence-i-am-the-eye-the-answer-and-the-question-the-what-when-and-why/ Therefore Thu, 22 Nov 2018 00:00:00 -0800

ESSENCE: "I AM THE EYE, THE ANSWER AND THE QUESTION, THE WHAT, WHEN AND WHY."

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.



"I am the eye,

the answer and the question,

the what, when and why."

HAIKU


Posted in Therefore on 11/22/2018 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/274/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/274/passage-of-time-the-foremost-palace/ Therefore Wed, 21 Nov 2018 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.



Posted in Therefore on 11/21/2018 by nicolasim

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Therefore - Character: The Bodyguard. Animation: Threatening https://www.trimtangle.com/post/en/331/therefore-character-the-bodyguard-animation-threatening/ https://www.trimtangle.com/post/en/331/therefore-character-the-bodyguard-animation-threatening/ Therefore Tue, 20 Nov 2018 00:00:00 -0800

THEREFORE - CHARACTER: THE BODYGUARD. ANIMATION: THREATENING


"A false move and I will jump over you faster than a Savage in a full moon night."

The Bodyguard / El Guardaspaldas


Posted in Therefore on 11/20/2018 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/265/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/265/therefores-scenery-the-foremost-palace/ Therefore Mon, 19 Nov 2018 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 11/19/2018 by nicolasim

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The Foremost Palace: special effects & transitions https://www.trimtangle.com/post/en/310/the-foremost-palace-special-effects--transitions/ https://www.trimtangle.com/post/en/310/the-foremost-palace-special-effects--transitions/ Therefore Sat, 17 Nov 2018 00:00:00 -0800

THE FOREMOST PALACE: SPECIAL EFFECTS & TRANSITIONS

Waterfall animation, notice the sound is 3D.




Posted in Therefore on 11/17/2018 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/294/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/294/passage-of-time-the-foremost-palace/ Therefore Fri, 16 Nov 2018 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.



Posted in Therefore on 11/16/2018 by nicolasim

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Essence: "King of sigh and blush, the forever together, the me, you and us" https://www.trimtangle.com/post/en/222/essence-king-of-sigh-and-blush-the-forever-together-the-me-you-and-us/ https://www.trimtangle.com/post/en/222/essence-king-of-sigh-and-blush-the-forever-together-the-me-you-and-us/ Therefore Thu, 15 Nov 2018 00:00:00 -0800

ESSENCE: "KING OF SIGH AND BLUSH, THE FOREVER TOGETHER, THE ME, YOU AND US"

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.



"King of sigh and blush, the forever together, the me, you and us"

HAIKU


Posted in Therefore on 11/15/2018 by nicolasim

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Passage of time: The Foremost Palace https://www.trimtangle.com/post/en/273/passage-of-time-the-foremost-palace/ https://www.trimtangle.com/post/en/273/passage-of-time-the-foremost-palace/ Therefore Wed, 14 Nov 2018 00:00:00 -0800

PASSAGE OF TIME: THE FOREMOST PALACE


In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.



Posted in Therefore on 11/14/2018 by nicolasim

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Therefore - Character: Gigantic Brighthold. Animation: Appearing https://www.trimtangle.com/post/en/217/therefore-character-gigantic-brighthold-animation-appearing/ https://www.trimtangle.com/post/en/217/therefore-character-gigantic-brighthold-animation-appearing/ Therefore Tue, 13 Nov 2018 00:00:00 -0800

THEREFORE - CHARACTER: GIGANTIC BRIGHTHOLD. ANIMATION: APPEARING


Greetings, the one who walks. Forgive my apathy, but I'm dying. As you can see, even the biggest of all things must have an end.

Gigantic Brighthold / Luménico El Grandioso


Posted in Therefore on 11/13/2018 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/246/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/246/therefores-scenery-the-foremost-palace/ Therefore Mon, 12 Nov 2018 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 11/12/2018 by nicolasim

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Therefore's scenery: The Foremost Palace https://www.trimtangle.com/post/en/260/therefores-scenery-the-foremost-palace/ https://www.trimtangle.com/post/en/260/therefores-scenery-the-foremost-palace/ Therefore Sun, 11 Nov 2018 00:00:00 -0800

THEREFORE'S SCENERY: THE FOREMOST PALACE



Posted in Therefore on 11/11/2018 by nicolasim

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