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Therefore - Character: Compliments Vendor. Animation: Talking
Therefore - Character: Compliments Vendor. Animation: Talking

"I sell compliments in exchange of beautiful things, something nice for something nice."

Compliments Vendor / La Vendedora de halagos
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
The Foremost Palace: special effects & transitions

Some FXs: dawn sky, soft artificial light & flowers movement on water.

Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.

Essence: "Master and owner, I gather, I steal, I keep. I am my own creed."

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.

Essence:

"Master and owner,

I gather, I steal, I keep.

I am my own creed."

HAIKU
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.

Therefore - Personaje: The Peddler. Animation: Talking
Therefore - Personaje: The Peddler. Animation: Talking

"Life always takes but it never returns, except to itself."

The Peddler / El Buhonero
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.

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