Congratulations, fans of Trim Tangle. We are finally on the social media. There you will find exclusive information about our two ongoing projects: Crisis Crunch and Therefore.
To begin with, you can take a look at our different pages on Facebook: Trim Tangle, Therefore and Crisis Crunch. Go there and comment everything you like. We will be glad to answer all of your questions.
Do you prefer a more dynamic media? Don’t worry. We’ve create a Twitter account (@trimtangle) just for you all that can’t wait to know the most recent improvements in our projects. We will also retweet some interesting news about the indie games world.
At last, but not least, our Youtube channel. Beware: on the next weeks we will post some videos of our videogames. But shhhh, I can say no more.
Designing Future is an unique event in Europe, a participating forum where you can expose enterprising projects in the face of a specialized public ready to listen you. The last 28th of November, was held the second edition in Hotel AC, in A Coruña. This time, it was shown more than 60 projects including us. We went to present Trim Tangle and the two videogames in which we are working at the moment: Therefore and Crisis Crunch.
After an interesting day of networking, conferences and roundtables, the DF awards gala started, where we received the Innovation Award, one of the four awards that they granted. We are grateful for this recognition to our work, this pushes us to continue stronger.
Thank you!
Do you imagine starting from scratch in an unknown world, without memory and voice?
At Therefore you will be The Walker who arrive to the First Kingdom, a surrealistic and outlandish place near to the middle of the realities of The Tangle. The Kingdom of Kingdoms, a kingdom which is near death.
You have to become into the hero who save it from The Degradation, a weird force that manipulate all and makes collapse everything around you. It won´t be easy because you don´t remember anything, you can´t talk and you are scarcely aware of your power.
Your mision will be undoing injustices, revealing puzzles, learning from yourself (as a player and Walker), meeting The Kingdom residents and choosing one of the multiple ways to save the world which is on the edge looking into the abyss, if you can.
To reach it you will have ancient allies who will help you to remember the weird skills that beat inside you, like combining The Essences which are part of the world that is around you to create millenary objects or beginning the day again and re-starting the working day.
Therefore presents a beautiful and surrealistic atmosphere, where metaphoric and fabulous guard messages which connects videogame world with poetry, philosophy, mythology, music and theatre.
Which way will you take, Walker?
Crisis Crunch is a social criticism against actual problems. This videogame mix comic book appearance with a wild and intelligent script, which has no mercy with the current social outlook. Combining this characteristics the player feels a bond with the main character: Guy Guatamez.
Guy Guatamez, professional intern, is a labour outcast who has fallen into the unemployment. After seen a weird announcement on the newspaper he attends to an interview at Malebolge Corp, a mysterious organization in which he will find a job. That is how Guy ends working at a hell’s corporation, at the delivery department. He gives his soul in exchange so he will have to work for the eternity at the underworld, unable to escape from there, taking part of the 5 percent of human personal, demanded by the union. One day he meets Troubleron, a mysterious demon who has been cursed. Troublerone wants to finish with Lucas Feri, president of the corp, for having housebound his soul in a coffee and snacks vending machine. By this matter Troublerone gives enough reasons, a plan and skills to Guy that will let him defeat the Prince of speculators.
The success of the plan depends on the recruitment of the unhappy humans and sabotage the sin’s departments from the inside. In this adventure, the player have to combine the crazy skills of the characters (accounting super vision, teeth whitening, caffeine acceleration) to resolve puzzles and challenges. Up to 25 different skills.
Crisis Crunch‘s game mechanics replace the typical use of inventory and objects making it more dynamic and fluid, giving importance to the interaction. All this via funny dialogues which makes a sarcastic broad review of current economic, politic an audiovisual matters.
We are happy to announce the launch of Trim Tangle new website. Here you will find information about who we are, what we do, and where you can find us. We will publish some posts about the latest news and videos related with our videogames, as well as the advances in the projects that we currently have in our hands: Therefore and Crisis Crunch.
We hope you enjoy our work and we encourage you to follow us in the web. Suggestions are welcome!
Welcome to the tangle!