If you want to blow something up, melt it down or just scare the hell out of anyone, then forge a Flamboyant Firecracker.
"Freedom? Once I fought for freedom. Now this drug gives me the freedom I need. Why fight for something when its already yours? Why fight for others freedom if they don't bother to do it? Leave me be!"
In Therefore, the pass of time is very important. The game takes place in the last day of world's existence. You will have only one day, from dawn to midnight, to avoid this fatal ending. Fortunately, you will discover that among others, you have the power to reset the day.
"Magic 8-ball! share your wisdom! Is this law I must promulgate going to solve the resource problems? What? What do you mean with 'Don't count on it'?. Oh gosh! I have to write it again!"
"Scanning entity. Entity confirmed as a high harmonic pattern. Entity classified as a 'Trim'. Entity is a Wanderer. Saving information. Information saved. Starting inquiry: What do you want from me?"
"Let me introduce myself, errant wanderer. They call me the Greatmother."
"Ideas forge new realities, reality inspires new ideas. Everything is made of essences."
Returning from a couple of intense days, we want to give thanks to 3DWire for invite us to present Therefore Game project at the event's showroom. A lot of people played an tested the concept demo, and now we have an important amount of feedback and improvements to develop into the game.
We are finalizing the details for showing up Therefore at the 3DWire 2017 Showroom, where we have been invited to show our project. Here we bring you the promotional poster of the video game.
And here you can see the flyer we have made to share out at the showroom:
We are glad to announce that we will participate in 3DWire 2017 in Segovia from 5th to 8th of October, showing up Therefore at the event's showroom. We expect to see you there.